feat: split Install/UnitTest stages, add game.js tests with 100% coverage
21 tests covering win/loss/draw/score/reset. lcov report fed to SonarQube. Pipeline: Install → Unit Test → Scan Code Quality → Build & Push. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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test/game.test.js
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157
test/game.test.js
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/**
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* @jest-environment jsdom
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*/
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function setupDOM() {
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document.body.innerHTML = `
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<div id="status">Player X's turn</div>
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<div id="board">
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${Array.from({ length: 9 }, (_, i) => `<div class="cell" data-index="${i}"></div>`).join('')}
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</div>
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<span id="score-x">0</span>
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<span id="score-draw">0</span>
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<span id="score-o">0</span>
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<button id="reset">New Game</button>
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`;
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}
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function click(index) {
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document.querySelectorAll('.cell')[index].dispatchEvent(new MouseEvent('click', { bubbles: true }));
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}
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function reset() {
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document.getElementById('reset').dispatchEvent(new MouseEvent('click', { bubbles: true }));
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}
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beforeEach(() => {
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setupDOM();
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jest.resetModules();
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require('../public/game.js');
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});
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describe('initial state', () => {
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test('all cells empty', () => {
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document.querySelectorAll('.cell').forEach(c => expect(c.textContent).toBe(''));
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});
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test('status shows X turn', () => {
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expect(document.getElementById('status').textContent).toBe("Player X's turn");
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});
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test('scores start at 0', () => {
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expect(document.getElementById('score-x').textContent).toBe('0');
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expect(document.getElementById('score-o').textContent).toBe('0');
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expect(document.getElementById('score-draw').textContent).toBe('0');
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});
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});
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describe('turn alternation', () => {
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test('alternates X and O after each move', () => {
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click(0);
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expect(document.getElementById('status').textContent).toBe("Player O's turn");
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click(1);
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expect(document.getElementById('status').textContent).toBe("Player X's turn");
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});
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test('cell shows correct player mark', () => {
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click(0);
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expect(document.querySelectorAll('.cell')[0].textContent).toBe('X');
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click(1);
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expect(document.querySelectorAll('.cell')[1].textContent).toBe('O');
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});
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test('clicking taken cell does nothing', () => {
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click(0);
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click(0);
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expect(document.getElementById('status').textContent).toBe("Player O's turn");
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});
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});
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describe('X wins', () => {
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// X: 0,1,2 O: 3,4
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beforeEach(() => { click(0); click(3); click(1); click(4); click(2); });
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test('status shows X wins', () => {
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expect(document.getElementById('status').textContent).toBe('Player X wins!');
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});
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test('winning cells get winner class', () => {
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const cells = document.querySelectorAll('.cell');
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expect(cells[0].classList.contains('winner')).toBe(true);
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expect(cells[1].classList.contains('winner')).toBe(true);
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expect(cells[2].classList.contains('winner')).toBe(true);
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});
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test('X score increments', () => {
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expect(document.getElementById('score-x').textContent).toBe('1');
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});
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test('no moves accepted after win', () => {
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click(5);
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expect(document.querySelectorAll('.cell')[5].textContent).toBe('');
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});
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});
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describe('O wins', () => {
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// X: 0,6,7 O: 3,4,5
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beforeEach(() => { click(0); click(3); click(6); click(4); click(7); click(5); });
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test('status shows O wins', () => {
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expect(document.getElementById('status').textContent).toBe('Player O wins!');
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});
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test('O score increments', () => {
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expect(document.getElementById('score-o').textContent).toBe('1');
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});
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});
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describe('draw', () => {
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// X: 0,2,5,6,7 O: 1,3,4,8 — fills board, no winner
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beforeEach(() => {
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click(0); click(1); click(2); click(3); click(5); click(4); click(6); click(8); click(7);
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});
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test('status shows draw', () => {
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expect(document.getElementById('status').textContent).toBe("It's a draw!");
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});
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test('draw score increments', () => {
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expect(document.getElementById('score-draw').textContent).toBe('1');
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});
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});
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describe('reset', () => {
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test('clears board after game', () => {
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click(0); click(1);
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reset();
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document.querySelectorAll('.cell').forEach(c => expect(c.textContent).toBe(''));
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});
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test('resets status to X turn', () => {
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click(0);
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reset();
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expect(document.getElementById('status').textContent).toBe("Player X's turn");
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});
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test('score persists across reset', () => {
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click(0); click(3); click(1); click(4); click(2);
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reset();
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expect(document.getElementById('score-x').textContent).toBe('1');
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});
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test('allows play after reset', () => {
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click(0); click(1); click(2); click(3); click(4); click(5); click(6); click(7); click(8);
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reset();
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click(0);
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expect(document.querySelectorAll('.cell')[0].textContent).toBe('X');
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});
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});
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describe('score accumulates across games', () => {
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test('multiple wins tracked', () => {
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click(0); click(3); click(1); click(4); click(2);
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reset();
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click(0); click(3); click(1); click(4); click(2);
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expect(document.getElementById('score-x').textContent).toBe('2');
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});
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});
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